exploration method
Meta-Reinforcement Learning of Structured Exploration Strategies
Exploration is a fundamental challenge in reinforcement learning (RL). Many current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we study how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm - model agnostic exploration with structured noise (MAESN) - to learn exploration strategies from prior experience. The prior experience is used both to initialize a policy and to acquire a latent exploration space that can inject structured stochasticity into a policy, producing exploration strategies that are informed by prior knowledge and are more effective than random action-space noise. We show that MAESN is more effective at learning exploration strategies when compared to prior meta-RL methods, RL without learned exploration strategies, and task-agnostic exploration methods. We evaluate our method on a variety of simulated tasks: locomotion with a wheeled robot, locomotion with a quadrupedal walker, and object manipulation.
NovelD: A Simple yet Effective Exploration Criterion
Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. Previous exploration methods (e.g., RND) have achieved strong results in multiple hard tasks. However, if there are multiple novel areas to explore, these methods often focus quickly on one without sufficiently trying others (like a depth-wise first search manner). In some scenarios (e.g., four corridor environment in Sec 4.2), we observe they explore in one corridor for long and fail to cover all the states. On the other hand, in theoretical RL, with optimistic initialization and the inverse square root of visitation count as a bonus, it won't suffer from this and explores different novel regions alternatively (like a breadth-first search manner). In this paper, inspired by this, we propose a simple but effective criterion called NovelD by weighting every novel area approximately equally.
Meta-Reinforcement Learning of Structured Exploration Strategies
Exploration is a fundamental challenge in reinforcement learning (RL). Many current exploration methods for deep RL use task-agnostic objectives, such as information gain or bonuses based on state visitation. However, many practical applications of RL involve learning more than a single task, and prior tasks can be used to inform how exploration should be performed in new tasks. In this work, we study how prior tasks can inform an agent about how to explore effectively in new situations. We introduce a novel gradient-based fast adaptation algorithm - model agnostic exploration with structured noise (MAESN) - to learn exploration strategies from prior experience. The prior experience is used both to initialize a policy and to acquire a latent exploration space that can inject structured stochasticity into a policy, producing exploration strategies that are informed by prior knowledge and are more effective than random action-space noise. We show that MAESN is more effective at learning exploration strategies when compared to prior meta-RL methods, RL without learned exploration strategies, and task-agnostic exploration methods. We evaluate our method on a variety of simulated tasks: locomotion with a wheeled robot, locomotion with a quadrupedal walker, and object manipulation.
Perception-aware Exploration for Consumer-grade UAVs
Seliunina, Svetlana, Schleich, Daniel, Behnke, Sven
In our work, we extend the current state-of-the-art approach for autonomous multi-UAV exploration to consumer-level UAVs, such as the DJI Mini 3 Pro. We propose a pipeline that selects viewpoint pairs from which the depth can be estimated and plans the trajectory that satisfies motion constraints necessary for odometry estimation. For the multi-UAV exploration, we propose a semi-distributed communication scheme that distributes the workload in a balanced manner. We evaluate our model performance in simulation for different numbers of UAVs and prove its ability to safely explore the environment and reconstruct the map even with the hardware limitations of consumer-grade UAVs.
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NovelD: A Simple yet Effective Exploration Criterion
Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. Previous exploration methods (e.g., RND) have achieved strong results in multiple hard tasks. However, if there are multiple novel areas to explore, these methods often focus quickly on one without sufficiently trying others (like a depth-wise first search manner). In some scenarios (e.g., four corridor environment in Sec 4.2), we observe they explore in one corridor for long and fail to cover all the states. On the other hand, in theoretical RL, with optimistic initialization and the inverse square root of visitation count as a bonus, it won't suffer from this and explores different novel regions alternatively (like a breadth-first search manner). In this paper, inspired by this, we propose a simple but effective criterion called NovelD by weighting every novel area approximately equally.